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Re: SimCity Pares Down Features to Meet Demand |
Mar 8, 2013, 19:39 |
Quboid |
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Creston wrote on Mar 8, 2013, 15:20:
AngelicPenguin wrote on Mar 8, 2013, 14:52: Don't get me wrong this is obviously a mess and a serious embarrassment, but I thought maybe that was THEIR point anyway with the dad's PC comment. But then why wouldn't you just lower the graphical fidelity? Like every other game has been capable of doing since really the beginning of time. Why limit it on the one thing that every player and every single preview has been hammering them about?
It seems to me like they were hoping to squeeze by with just a few servers.
Creston My understanding was that the regional stuff is server side but the city simulation is client side. The city simulation is pretty detailed and is probably a CPU hog, there's no much that can be done about that without affecting everything.
This is what I'd read before launch and it is how it seems to act in-game. I've played about 8 hours and the city stuff has been fine. However, some of the region play is a bit wonky, for example I can't jump into a city, expand the power station, jump out and sell that extra juice as it takes several minutes to update the region.
The actual game is very good, but it's SimRegion rather than SimCity. SimSeveralSmallTowns. |
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