Tumbler wrote on Mar 8, 2013, 13:25: The way they handled the beta probably didn't give them any real testing of large groups playing for long periods of time.
The 1 hour limit effectively minimized the amount of load that the servers would be under as I doubt many people wanted to rebuild a city from scratch every hour. Some did I'm sure but I think that was designed more as a demo with the purpose being to leave people wanting more and then they'd go pre-order.
This whole thing stinks of a company doing everything they can to sell the game and the minimum possible to ensure the experience is there to back up the price.
This exactly. When the beta came out a while back with the one hour time limit, I immediately thought, oh, they're using the beta as a sales tool, they don't really care about actual load. They're just trying to cycle as many different people through as they can.
"Does it run for an hour? Great! Get the fuck out!"