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43. Re: Lord British Announces Shroud of the Avatar: Forsaken Virtues Mar 8, 2013, 14:32 Creston
Bhruic wrote on Mar 8, 2013, 14:25:
No it wouldn't. There's a vast difference between an RPG that supports multiplayer, and an RPG that's an MMO.

And this falls much closer to the latter side, though it won't be massive. It'll be an MO.

From the earlier linked article:

And instead, what we’re going to do is if you imagine you’re largely playing offline or solo player, well…when you are connected online, that’s when all the persistent world changes will update to you. And so who owns what house and what all the decorations look like, and all those things will change. And so if somebody is running a farm or a pub or a blacksmith in some other part of the world, when you’re online his NPC shopkeeper and the way he’s decorated his shop will pop in to your solo player experience. So the persistent world you’re playing in will update to you every time you go online, and be continuously updated if you’re continuously online, if you follow my drift.

They've said that player houses in the cities are going to be very limited, and only open to the "rich people" tiers. So because I don't have $500 to plonk down on it, I would never be able to own a player house in the city? And if said player who owns that house wants to make said house a pimpin' whorehouse, said changes get downloaded to my game when I "sync" it?

Sounds pretty much like an (M)MO to me.

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