At this point I have to question why people bought SimCity in the first place because everyone knew this would happen.
Everyone knew it could happen, I don't think anyone thought it would.
The way they handled the beta probably didn't give them any real testing of large groups playing for long periods of time.
The 1 hour limit effectively minimized the amount of load that the servers would be under as I doubt many people wanted to rebuild a city from scratch every hour. Some did I'm sure but I think that was designed more as a demo with the purpose being to leave people wanting more and then they'd go pre-order.
This whole thing stinks of a company doing everything they can to sell the game and the minimum possible to ensure the experience is there to back up the price.
Hmm, maybe they should go back to the 1 hour time limit! They seemed to be able to keep it running for an hour! Then maybe push it out to two hours, then three, etc. You could even have the pre-order now page come up and offer to sell people more time so they could get early access to the two hour time limit!
99gamers.com-Game trading site, PC digital trading! Kickstarter "Game Developer"!