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68. Re: SimCity Pares Down Features to Meet Demand Mar 8, 2013, 09:31 Quboid
 
Redmask wrote on Mar 8, 2013, 08:21:
Quboid wrote on Mar 8, 2013, 08:00:
No they didn't, that's misrepresenting what they said.

"That is just a performance decision," Quigley told IncGamers. "Given that was the performance constraint we decided to work under, we built a larger region environment and a bunch of the multiplay to work with 2km cities. At some point in the future, especially with mainstream computers become more capable, we could certainly make the city sizes larger."

The idea that PCs are somehow incapable of rendering their advanced game is absurd, go look at the resource usage while you're playing sometime. The Dads PC crap is just an excuse to sell you this as an addon later on. There is this concept called scaling and its applied to modern video games all the time.

They are holding it back as a feature to sell later, are you contesting that they will sell this later on or just quibbling about the language they used?

The language they used, or rather the language you used. This all stinks to high heaven, don't get me wrong, but they did not admit that they're holding it back to sell it to us later. They probably will do this, but there's been no such admission.
 
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- Quboid
 
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