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66. Re: SimCity Pares Down Features to Meet Demand Mar 8, 2013, 09:11 Beamer
So, Cheetah speed is killed to preserve server time.

Which means that processing is at least partially, if not largely or fully, server side. Which also explains why the game goes to title if you get a blip in your connection.

On one hand, this means that I could probably play this on my crappy netbook, or even a tablet, if they make a client that has a lighter graphical load.
On the other hand, they never said they were doing that, I never asked for that, and unless that's actually in the plans and you're buying something specifically for that then there's no reason to be offloading any of this to the server.

Well, except for DRM. It's as close to flawless DRM as it gets. But man, I do not remember them advertising this as being run off your computer, or ever mentioning it.

Full price for a game I can't run at ALL due to DRM is just... I dunno, for some reason actually doing the work off my computer crosses the line for me. Can't articulate why I see that as the line. If you make your game so it absolutely under no circumstances can be pirated, but I as the consumer am now bearing the risk, I feel like there should be a discount. The product is less risky for EA, and they'll make more money per user for that. The product is more risky for me. There should be a pricing balance there.
Music for the discerning:
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