MisterBenn wrote on Mar 8, 2013, 01:06: These early problems with always online AAA games are not going to go away. It's always cheaper to plan server capacity based upon expected levels at the 1 week or month mark rather than spend extra for the initial surge and then decommission or reallocate servers afterwards. You just need to explain away the problems until the surge dies down and then congratulate yourselves on the budget savings.
Well, it doesn't necessarily have to be that way. They could just as easily use cloud computing services with massive capacities (eg amazon aws), and scale the servers on demand. But I guess the same paranoia that made the game always-online is making them hesitate passing off the server code to another company.