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41. Re: SimCity Pares Down Features to Meet Demand Mar 8, 2013, 01:06 MisterBenn
 
These early problems with always online AAA games are not going to go away. It's always cheaper to plan server capacity based upon expected levels at the 1 week or month mark rather than spend extra for the initial surge and then decommission or reallocate servers afterwards. You just need to explain away the problems until the surge dies down and then congratulate yourselves on the budget savings.  
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Playing: Path of Exile, Pandora: First Contact
 
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