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89. Re: Ships Ahoy - SimCity; Refunds Offered for Launch Issues Mar 6, 2013, 00:11 DarkCntry
Spent a few hours playing it after it arrived earlier, I didn't have too many issues until now, which is 9pm so I expected it.

The only issues I had was that the server registering the changes, such as buildings building at the right rate and the actual game speed not syncing correctly.

The game, itself, isn't all that bad...the 2kmē sizes are restricting, but honestly I don't really have an overall problem. It just forces you to focus more on the specializations.

Also, I did lose connection to the Net a couple times (one a 10min break) and it didn't kick me out of the game/city.
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