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41. Re: Thief (4) Details Inbound Mar 5, 2013, 16:35 Parias
Quboid wrote on Mar 5, 2013, 15:40:
Parias wrote on Mar 5, 2013, 14:08:
Quboid wrote on Mar 5, 2013, 13:27:
DX:HR was excellent and the rubbish boss fights were only 50% their fault, in that they didn't make them but they should have paid more attention. I didn't like the expansion but that's a relatively minor complaint.

Heh, that's a bit of an ironic stance.... are you aware that the expansion had what was considered a "fixed" approach to boss fights - you could approach that particular battle any way you wanted to, and even just knock the guy out instead of killing him if you wanted? It was one of the better points.

The boss fight in the expansion may have been better than those in the base game, but the expansion as a whole was extremely forgettable ... so forgettable, I don't actually remember a boss fight. I think there was one in a huge hanger which gave you much more freedom. That's good, but on the whole, the expansion wasn't special and when I play through DX:HR again, I'll probably skip it.

I suppose I can't completely disagree... what I hated the most as well was that it didn't even integrate properly into the main campaign, yet takes place squarely in the middle of the story. Meaning that either I play through the whole original game and then have to "mentally rewind" where I am in the plot to even attempt to immerse myself in the DLC, or guestimate ahead of time whereabouts in the plot I need to save, manually bomb out, and then launch into a completely separate executable.

I really don't understand why they couldn't just inject it in between level loads - it would've squeezed in perfectly with a few adjustments. I know from a technical standpoint they did some engine updates which made it inherently incompatible with the original game, but I don't feel it was worth it.
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