Often the problem with games not making money has to do with the marketing campaign. I don't mean that it wasn't effective enough, I mean that they blow millions and millions of dollars trying to impress gaming journalists and people who attend conventions. Often the marketing budget is equal to the development budget or more. Did you really think that million dollar statue of Isaac was going to sell more games?
If they'd rein in the spending and stop paying upper management money that they aren't worth, they could make all the Dead Space games they wanted.
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