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41. Re: Steam Top 10 Mar 4, 2013, 13:28 eRe4s3r
 
jacobvandy wrote on Mar 4, 2013, 01:24:
eRe4s3r wrote on Mar 3, 2013, 22:46:
Funnily, I consider Skyrim to be worse than Oblivion in terms of "RPG". At least THAT had the dark brotherhood and thief questlines, which were absolutely amazing (assassins) and mostly amazing (Thief). Sadly to few games ever get the "be evil" right..... at least Oblivion tried.

Er, maybe you didn't make your point clear enough, but Skyrim also has Dark Brotherhood and Thieves' Guild quests... As I expected, the former constituted THE best and most interesting/entertaining structured content (especially when you include additional scattered one-off quests that are actually connected, such as the jester transporting a coffin and bothering that farmer outside Whiterun). Your tasks may not be so darkly evil as what you do in Oblivion (what was it called, the Purification?), but it culminates in something that rivals defeating the doomsday dragon as far as Tamriel-changing events. There's obviously a few guys on the Bethesda team that absolutely love that stuff and put extra work into it, because the characters and non-combat objectives are unparalleled anywhere else in the game. The Thieves' Guild stuff was pretty good, also, easily #2 among the various side-quest lines. At this point, I don't know why they don't just make an entire game centered around those themes, or at least an expansion.

I just thought that Oblivion lend itself more to roleplaying, even if you had to limit yourself to a role. In Skyrim playing the Dark Brotherhood is not exactly "evil" most of the time you are killing proper evil people. And the other part you are simply defending yourself and your family against betrayal.

I absolutely hated the Thief Questline in Skyrim, for one, getting to the quest people was a pain in the ass. You had to go through 2 level changes and transitions to get in, and 2 to get out again. Yeah it made sense from a logical point of view but it made the flow of the missions so clunky. And then you ended up with barely any proper resolution. Although the story was good, the role play as thief was massively limited. Most of the AI never even notices their stuff going missing in the night...

In Oblivion, the thief quest line was.. mysterious and fun. For half the time I had no idea where it would go and I dual played brotherhood and thief class which meant I often had a lot of sneaking fun (going on assassinations lend itself to plundering everything...)

My point was simply that I didn't like Skyrim as an RPG much. It was more an action game with different classes... although there was choice, most of it is without consequence.

 
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