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4. Re: Out of the Blue Feb 26, 2013, 18:20 killerpony
Spoken like someone who hasn't shipped a bomb.

Often as a developer you smell the stink of a failing game much more keenly (you're much closer to it for longer), but you're still sad when it's panned on ship.

Add in the idea of crunching for X months on that bomb and well...yeah, it hurts. At the end of the day though, you're still making games for a living. Well, unless you're not, due to being let go.
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