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25. Re: Aliens: Colonial Marines Postmortem Feb 25, 2013, 16:59 Flatline
bigspender wrote on Feb 25, 2013, 16:01:
I'm not buying those comments from "people that have connections to the game"
Especially about the graphics. It wasn't just coding, lighting and texture quality that are different between the e3 demo and real thing. You levels themselves are entirely different layouts with different art assets etc
The e3 demo is defs a "This is how we want the game to be" scripted/orchastrated or even pre-rendered sequence. And then they tried to make the game that way and failed. miserably.

I also don't buy the "SEGA and the two developers couldnt agree on the type of game they were making" you're telling they didnt have things planned out?

Actually if you look at the youtube "what the hell went wrong" video, the geometry architecture is actually almost A/B identical in most places, with a few sections completely overhauled and changed.

And if you don't buy the communications SNAFU, you obviously haven't read enough postmortems about the clusterf*ck that goes on between publishers and devs. It's pretty common. Not nearly to this extent, but it still happens a lot.
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