Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:
Greenbelt, MD 08/22

Regularly scheduled events

Report this Comment
Use this form to report the selected comment to the moderators. Reporting should generally be used only if the comment breaks forum rules.

79. Re: Evening Consolidation Feb 21, 2013, 22:44 ChandlerL
 
Bhruic wrote on Feb 21, 2013, 05:35:
No we wouldn't. Some developers started making DX10 only games when XP was still a substantial share of the market. They were doing exactly what you claimed devs wouldn't do - cutting out a large share of the market.

I hear where you're coming from, Bhruic, except adding token features to a DX10 release (better AA, improved DOF, softer shadows) had more to do with funding from NVIDIA and ATI as well as checking a box. It's not the same thing as creating a game with a larger memory footprint that simply wouldn't fit in a 2GB process without serious extra work and major feature reductions. Many of the folks have been 64-bit for quite many years yet 64-bit >2 GB games are barren. Developing a 64-bit title makes things easier.

SWTOR comes to mind-- there's a recent title who's creators wanted to remain 32-bit to such a degree, they opted to fit their memory footprint in two communicating spawned processes in order to break the 2GB barrier and the games performance suffered for it.

This comment was edited on Feb 21, 2013, 23:21.
 
Avatar 57459
 
 
Subject
  
Optional
Message
 
Login Email   Password Remember Me
If you don't already have a Blue's News user account, you can sign up here.
Forgotten your password? Click here.
 




footer

Blue's News logo