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20. Re: Legend of Grimrock 2 Announced Feb 21, 2013, 17:22 deqer
MajorD wrote on Feb 21, 2013, 17:13:
deqer wrote on Feb 21, 2013, 16:37:
"Hey guys, we need to stay in business and keep making money. So, even tough LoG was just released, and some of you haven't even tried it yet--well, we don't care, and we're going to--regardless--shove another game down your throats this early in time, because it's all about us and staying in business even though that negatively affects you by the fact that we'd be shoving another game down your throats already."

"Creating a DLC would not have felt right." You mean, not have felt right to your business in the form of profits? Ahh, yes, that's what I thought you meant. Okay.

I'm confused by your post. You obviously have a different perspective on the game and/or the developer, but the game was released nearly a year ago for $14.99, and even less during a promotional launch. LoG II probably won't be release until the end of this year, or first part of next, so how is it they shoved either one down our throats?

I'm just curious, as maybe I'm missing something. HAH, wouldn't be the first time.

How is it you feel that the lifetime of a game should be only 2 years? Why should someone move onto LoG 2 just because your business needs to survive constantly? Not our problem the business needs to keep 10 people employed with salaries or whatever.

If LoG is so great, then it's the kind of game that goes for 10 years or more. ESPECIALLY SINCE A LEVEL EDITOR WAS RELEASED.


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