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35. Re: More Big Picture Details Feb 19, 2013, 15:55 Raptor
All console primary games have taught me is that we've learned to cater for the weakest instead of letting them either kill themselves off or learn. (traffic analogy where the laws are aimed at keeping the idiots alive while overly punishing those who can follow the rules and behave)

Big yellow arrows, overprominent tutorials, recharging health, oversimplified controls & options, simplified gameplay, QTE's, ruining all my favourite game series, halting technical progress, heck maybe even the shift from longer to shorter games due to lack of attention span.
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