Well modern PC games most definitely have higher resolution textures than this benchmark though so it would be helpful to actually max out a gpu's ram.... But you are of course right.. is really why I said all engines have this problem.. but to me, a state-of-the-art engine needs to fix this issue. It is literally the only technical reason games don't have super smooth day/night transitions. Unreal Engine 4 can definitely do it properly (they even demoed it) but I wonder how that's going to perform there.
Anyhow, point being, as a "future proof" benchmark this one won't do if it doesn't do anything to fix the issues "old" engines have. I have the same FPS in this benchmark as in BF3 by the way. So apparently I *am* cpu starved.