Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
User Settings
LAN Parties
Upcoming one-time events:
Tampa, FL 10/09
Greenbelt, MD 11/06

Regularly scheduled events

Report this Comment
Use this form to report the selected comment to the moderators. Reporting should generally be used only if the comment breaks forum rules.

6. Re: Still same issue as any other engine Feb 16, 2013, 19:02 eRe4s3r
Well modern PC games most definitely have higher resolution textures than this benchmark though so it would be helpful to actually max out a gpu's ram.... But you are of course right.. is really why I said all engines have this problem.. but to me, a state-of-the-art engine needs to fix this issue. It is literally the only technical reason games don't have super smooth day/night transitions. Unreal Engine 4 can definitely do it properly (they even demoed it) but I wonder how that's going to perform there.

Anyhow, point being, as a "future proof" benchmark this one won't do if it doesn't do anything to fix the issues "old" engines have. I have the same FPS in this benchmark as in BF3 by the way. So apparently I *am* cpu starved.
Avatar 54727
Login Email   Password Remember Me
If you don't already have a Blue's News user account, you can sign up here.
Forgotten your password? Click here.


Blue's News logo