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18. Re: StarCraft II Patch Plans Feb 15, 2013, 15:43 Scottish Martial Arts
 
Dude. Splitting the single player campaign into 3 separate entities separated by nearly 3 year delay and charging 40 bucks for it is hardly a "pay once to play everything" solution.

"Dude", we're still having this retarded argument? Announcing plans for two expansions in advance is hardly splitting up the content. WoL had a full length 25+ mission campaign. Had WoL been 9 missions long, and subsequent expansions been 9 missions long, then you might have a point. But delivering a full games worth of content, with the caveat that the story will conclude in the expansions, is hardly new or exploitative. In fact, it's been the case for pretty much every commercially successful PC game since the early 90s and the advent of expansion packs to begin with. For example, the Wing Commander 1 (released 1990) storyline wasn't complete until you played through Secret Missions 1 and 2, but the content that shipped in the base game was by no means any less than a full game's worth. Same deal with Starcraft 2.

And the complaint that not every playable race gets its own campaign in the initial release? That's been fairly common with RTS titles since at least 1997 when Age of Empires released with 12 civilizations but only 4 campaigns. People seem not have minded so long as the campaigns that do ship have enough content to justify full retail price.

There is so much legitimate bullshit that Blizzard does these days to complain about, that it is utterly absurd to be bitching about Blizzard using expansion packs as subsequent chapters in one continuous story as if that's something new or egregious.
 
 
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