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106. Re: Aliens: Colonial Marines Patched Feb 15, 2013, 10:22 Beamer
theyarecomingforyou wrote on Feb 15, 2013, 10:16:
Beamer wrote on Feb 15, 2013, 10:02:
No, They touted DX11 for a while
I thought they stopped in 2011. Here they are in 2012 saying that no DX11 effects were implemented but were planned.
I remember seeing that article actually, but it certainly wasn't a confirmation of DX11 features - in fact it struck me as a confirmation that it WOULDN'T have DX11 effects. When combined with the lack of any follow up I honestly don't see how anybody could have been under the impression it would actually have DX11 features.

For final release?

But they mentioned DX11 repeatedly in 2011 and early 2012. It was in the Wikipedia article for that reason.

They did shut up about it, so I agree, no one should have expected it. But I think it's proof that they were working on a higher quality PC version and ran out of time/money/whatever.

No one will deny this was an incredibly poorly managed and executed project. It's almost unbelievable. You can't even blame consoles for this because it looks and runs like crap on them. It's entirely incompetence.
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