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95. Re: Aliens: Colonial Marines Patched Feb 14, 2013, 15:00 Beamer
 
I'm not trying to excuse Randy and Gearbox. I've said that a hundred times. The game is a disaster. But netnerd, you argued with me that no one cuts graphical features out of games over the final 16 months of development.

That's 100% untrue. It happens on virtually every game. That is how games are made. It's always easier to reduce graphical quality than to increase it. If you start with a low target you'll have a bad looking game. If you start with a high target and scale it back you'll have the best looking game you can make ("you" being important, as some people can make better looking games than others, do to how they work the engine, how clever they are, etc.)


What Gearbox did? It's a disaster. I don't think it's as consumer unfriendly as people are claiming. In September of 2011 they had a DX11 version. In February of 2013 they did not. It's that simple. I don't think this was an attempt to mislead or screw, I think they generally weren't given enough funds by Sega to complete a DX11 version. And, given that all the footage we've seen since December has been crap, it isn't like they still touted that as what the game looked like.

That it fell apart this much is hysterical and absurd.
That they never admitted the DX11 version was cut or even commented on the graphical difference is hysterical and absurd.
That the game no longer looks as good is expected. It's the degree that matters.

Had they come out and admitted the DX11 version was cut people would have been somewhat braced for this, though no one would have expected a game that looks worse than Halo 3 and looks like a garbage budget game.
 
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