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57. Re: System Shock 2 on Tomorrow Feb 14, 2013, 12:32 Creston
saluk wrote on Feb 13, 2013, 19:19:
Complaining about clunky SS2 controls and then praising SS1 in the next sentance? Come on Creston

It wasn't so much the controls of SS2 that were clunky, as that the integrate parts of it felt a little clunky. Combat felt a little off, melee felt a little off. You could become a hacker (Marine, I believe?) who could "use turrets to take out your enemies!" and I think there's a grand total of like five turrets in the entire game for you to hack. Psionics start off extremely slow, then suddenly jump into uber-god mode and you basically become Death Incarnate. That's more what I was talking about.

The controls is the original System Shock were perhaps a bit clunky (then again, this was a time when "shooters" allowed you to do shit such as lean, kneel, crawl, go prone, etc. AND it was at a time before we did such a thing as mouselook ) though I never really had any issues with them, but the entire experience was much more smooth. Your power level rose gradually, it had a better gradient of weapon and ammo discoveries, the powers/abilities/mods seemed to integrate better. (God, who DIDN'T love that "skate" mod??)

In any case, it's just my opinion, and obviously System Shock 2 is still one of the most awesome games ever made. But compared to the original it always felt a bit like a step back to me.

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