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89. Re: Aliens: Colonial Marines Patched Feb 14, 2013, 09:58 Beamer
Yeah, AvP was fun because you knew your place. You were a fragile meatbag that just happened to be armed to the teeth. The thing was you needed to be careful with that weaponry and use it well. One false step was death.

Aliens should kind of be meatbags, in that in the movies they somewhat resemble ants in that they'll willingly sacrifice themselves, but they're smart, too. They flank. They hide. They stalk. You can do so many things with that. Have some rush from the front, seeming like an easy kill, but actually pushing you into and distracting you from the ones flanking.

The first game isn't perfect by today's standards (at the very least the lack of a save ability made some levels incredibly tense but also incredibly annoying), but it got it right:
- Humans were loud, plentiful, noisy, violent, easy to kill but could kill anything easily, too
- Aliens were quick, quiet, plentiful, somewhat harder to kill but plenty needed to be killed, and could kill a human with one hit. 3 different vision modes to replicate different senses, and a high FOV to really make it feel fast and close to the wals
- Predators mostly sucked. Slow, stealthy, powerful weapons that weren't much fun, but always a surprise when you encountered one in SP (not that I remember them from the human side, where they seemed to die before I realized they were there, but I remember stalking them as aliens)

Music for the discerning:
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