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87. Re: Aliens: Colonial Marines Patched Feb 14, 2013, 09:20 Beamer
 
eRe4s3r wrote on Feb 14, 2013, 09:03:
They had the money to waste 6 years on this though. And DX10 features would at least have made it a really pretty .. bad shooter.. on pc at least ;p

Still I think you are right, except I don't think Gearbox was money starved, they just didn't give a damn about the PC version, like always.

I really, really don't believe this took 6 years because they had a lot of money.
Sega isn't exactly doing well, 6 years is a ridiculous time for any game, this game looks like one 6 years old, and Gearbox clearly knows how to make polished games that run well on consoles and look better on PCs.

I would place $50 on development having had stalled out and a skeleton crew working on this, at best, for most of those 6 years. That the project was put on hold due to financial issues and resumed from where it left off rather than restarted, again due to financial issues.

This is a project that looks cash starved, not cash strapped.
 
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