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31. Re: More Valve Layoffs Feb 14, 2013, 09:17 Beamer
 
ASeven wrote on Feb 14, 2013, 08:18:
Dev wrote on Feb 14, 2013, 04:27:
ASeven wrote on Feb 14, 2013, 04:05:
Well, guess Valve's work environment is no longer as good as it was painted. You don't fire these many people without a damn good reason, like finacial overstreching.
Makes you wonder doesn't it? Especially since Gabe is "obsessed" with employee health, and generally to get hired at valve someone has to be somewhat of a generalist, so people can move their desks somewhat freely.

If they are having money problems they have to be spending it like NUTS though. They are bringing in such a huge amount, and no real visible things they are spending tons on. They certainly don't spend it on the steam GUI. They aren't pumping out tons of money losing games. In one interview they talked about spending a million on a hardware lab, but that's not all that much compared to the billions they bring in. I find it hard to believe that they are running out, but like I said this makes me wonder.


Apparently the head of Steam was also let go. Also, if no projects were canceled as Gabe says then why fire people? It doesn't add up and firing the guy that made Steam a powerhouse indicates something is very wrong withing Valve.

Captain negative. Companies never let people go unless something is wrong!

For one, Jason wasn't the head of steam, he was the head of business development. Yes, this put Steam deals on his plate. It also put engine licensing on his plate.
If you're looking for an issue, Steam isn't signing companies up very quickly these days. They're somewhat saturated, and larger companies are trending towards leaving and opening their own store.
Then there was the WarZ failure.
And how successful has engine licensing been?

There are reasons you can find other than "OMG VALVE IS FALLING APART!"
 
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