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Re: Aliens: Colonial Marines Patched |
Feb 14, 2013, 07:47 |
Beamer |
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eRe4s3r wrote on Feb 14, 2013, 01:15: Indeed, they would never make animations that they don't need but they definitely make some that they don't use...
Though there is no excuse for removing actual graphic features again. If they are in the tech demo, the shaders were done, the maps made so that these features work right.
Removing them is completely absurd, especially if you could make them extra features for PC... No. Again, no. This is so untrue. For one, this wasn't a demo, it was a demonstration on a controlled environment showing a tiny part of the game. Remember fucking Milo? When he was demonstrated for the Kinect launch? That's what this was the equivalent of!
And just because something is in the game doesn't mean it works. Features are cut last minute all the time because they just do not work. In this case there was a DX11 version. Gearbox trumpeted the DX11 version all the time. Did they release the DX11 version? NO!
IT WAS NOT FINISHED! This demonstration, with all the fog, is almost definitely DX11. They had a running DX11 version. At some point they decided not to finish it and everything got downgraded. This sounds like a cash-strapped production so odds are they simply did not have the cash to do a version not everyone could play so they cut it and never mentioned it to us.
This does not excuse what they did. I am not saying Gearbox didn't do something pretty underhanded and dishonest, nor am I saying anyone should buy this game, nor am I saying it isn't probably one of the worst AAA games of all time. But this explains why we saw such a better version. |
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