Verno wrote on Feb 13, 2013, 13:46: I think Diablo 3 hits all the right notes on presentation but that's where it stops for me. Skills are very visceral and have impact, there is great feedback on taking and receiving damage, stuff like that. They have the benefit of an army of animators, modelers and programmers just to baby sit the visual experience and honestly it is really well done for the most part.
That's one of things Blizzard gets right in all their games. The games just feel and sound "right" even going back to Orcs and Humans. It's a really underrated aspect of quality games IMO. Floatiness is a huge turnoff.