Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:

Regularly scheduled events

Report this Comment
Use this form to report the selected comment to the moderators. Reporting should generally be used only if the comment breaks forum rules.

140. Re: Ships Ahoy - Aliens: Colonial Marines Feb 13, 2013, 07:46 pnag
 
Beamer wrote on Feb 13, 2013, 07:19:

It would be better if it wasn't coming from the guy planning something like 18 Avatar movies, even though the first didn't smell all that fresh to begin with.

God that movie sucked.

Absolutely!!!

You know, I've played the first level of this and it's not as bad as I thought it would be - in particular the Hive 'growth' looks perfect. The Aliens are a little too easy to kill, and it plays more like an arcade shooter, but that was what I was expecting, really.

I think 'criticisms' like "zOMG! A chestburster goes through armour!?! zOMG!" are total bullshit, to be honest. How do we know it wouldn't? That, and there's a lot more to criticise than that...

May post back with comments when I've played more than 1 level of the damn thing, but so far, it's atmospheric and a fun, no-brain shooter. And no, IMHO, it's no where near as bad as DNF.
 
 
Subject
  
Optional
Message
 
Login Email   Password Remember Me
If you don't already have a Blue's News user account, you can sign up here.
Forgotten your password? Click here.
 




footer

Blue's News logo