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43. Re: Obsidian on Fallout: New Vegas 2 Prospects Feb 12, 2013, 20:01 descender
"Thus creating an incredibly linear experience. Which I'd bet 20 bucks you'd bitch over."

How would that be linear? Have you ever played an MMO? Those worlds have defined levels of content in different areas, yet people still managed to travel around and play in a non-linear fashion...

My main point to the gameplay is that the fight you are engaging in NEVER CHANGES for the entirety of the game. What they needed was to introduce different AI packages as you leveled up, as leveling up NPC's with you gives the impression that your approximate level of power inthe game never actually changes. You do more damage? They have more health... making the "leveling" seemingly irrelevant. In skyrim it takes 5 or 6 hits with a sword to kill a dragon at level 15, and 5 or 6 hits with a sword to kill a dragon at level 50. What was the point of leveling up to 50?
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