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24. Re: Developer: Demos Kill Sales Feb 12, 2013, 15:36 Ecthelion
The only bad demo for a good game that I can recall was Hitman Blood Money. I wonder if it hurt sales any... the negative impact of the demo may have been offset (and then some) by the fact that it was a sequel though, and not everyone played the demo of course.

Thankfully I had an open mind about the game and decided to get it anyway (and ended up enjoying even more than the previous games in the series, besides the demo level), but if anyone based their purchase solely on that demo, they likely decided to hold off.

So yeah, as other people said, the lesson here is that you need a good demo, and more importantly a good game.

Mr Casual Game Developer needs to work on making good games, then maybe he'll see demos can actually help.
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