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44. Re: New Wolfenstein Game? Feb 11, 2013, 11:44 Capitan
Kajetan wrote on Feb 11, 2013, 08:38:
Jerykk wrote on Feb 10, 2013, 18:32:
I don't think it was generic at all. The hub-based level design was interesting, as was the dimensional switching. The weapon upgrade system was cool too. Wolfenstein 2009 was far more innovative than RtCW (in terms of SP).
All true. But ... it FELT generic and bland. There were several interesting features, but there was no coherent game.

I don't want any new interesting level designs etc. I want an sequel on RtCW, nothing more!

Why do they have to stretch the boundaries and mix new things into a fully functional game idea? Don't they understand that the game loses it's soul - you simply expect that some things should be in a special way. I mean, if you want to add things you have to be as good to use a completely new title.

I find it quite disturbing that there seems not to be room for old-school FPS nowadays. I do not understand it?

Personally I think that Ravens version of Wolfenstein wasn't a Wolfenstein. Okay, some of the characters have similarities, but the rest was more some kind weird version of CoD for me.
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