Jerykk wrote on Feb 10, 2013, 18:32: I don't think it was generic at all. The hub-based level design was interesting, as was the dimensional switching. The weapon upgrade system was cool too. Wolfenstein 2009 was far more innovative than RtCW (in terms of SP).
All true. But ... it FELT generic and bland. There were several interesting features, but there was no coherent game.