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41. Re: New Wolfenstein Game? Feb 10, 2013, 18:32 Jerykk
Keyboard: q, e, f, g, ctrl, c, z, x, shift, tab, mouse 1, mouse 2. Total of 12 standard buttons.

You forgot the number keys and whatever keys you use to bring up maps, inventories, character sheets, etc. You even forgot Spacebar, the most used key of all! Lack of keys/buttons is definitely an issue with console games and part of the reason why RTS (or any genre that basically requires hotkeys) doesn't work on console.

That said, lack of buttons wasn't the reason why DNF, DCUO, DA2, etc, sucked. There were fundamental design issues with those games, most of which were a result of the developers trying to cater to a larger audience.

The last Wolfenstein game felt like another adequate, but generic release from Raven. In some ways, it almost felt like they pushed out a quickie Wolfenstein game with the Singularity engine while they finished working on the latter.

I don't think it was generic at all. The hub-based level design was interesting, as was the dimensional switching. The weapon upgrade system was cool too. Wolfenstein 2009 was far more innovative than RtCW (in terms of SP).
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