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57. Re: RAGE Tool Kit Feb 9, 2013, 15:54 kyleb
Redmask wrote on Feb 9, 2013, 15:12:
We know, you're playing catch up with the thread here
No, that's not the issue, I've been reading the thread as it's been going.

Fion wrote on Feb 9, 2013, 15:13:
The texturing technique relies even more heavily on available memory than traditional texturing, and with consoles that resource is thin at best.
Nah, actually with virtual texturing avalable memory only limits how well the can textures look in the distance, as can be seen in the screenshots here. Making the textures looks notably better up close simply requires more significantly more disk space, and the game is already pushing reasonable limits on that as is. That said, with the toolkit released I'm sure some people will make maps with amazing up close texture detail, but even on a small map such texturing will require multiple gigs of data.
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