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13. Re: Impossible Studios Closing Feb 9, 2013, 14:22 Beamer
 
Often the companies locking their employees out are a result of bad management but not bad intentions. Usually it's someone like, say, Curt Schilling, running it who believes they can pull of some 25th hour savior. They run as long as they can until it hits the point that the plug has to be pulled. No winding down, nothing graceful, but it's less an evil owner and more a guy that so desperately hoped he could save the place that he never bothered telling anyone there was trouble. Ultimately it sucks for employees anyway.

A few were definitely greedy owners just pulling the plug to focus on other things.



This situation is unfortunate, but I think you can probably see what happened. Infinity Blade is a pretty serious property for Epic, one they're not willing to release a bad game for. The release date was supposedly in the next few months. They must not have liked what Impossible was doing, because they chose to give them 3 months of pay for nothing rather than push them forward on the game for those 3 months and have something released for a return on investment.
Either they couldn't hit milestones, were making a crappy game, or a dungeon crawler on an iPad just isn't something you can make fun.
 
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