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20. Re: Why Borderlands 2 Level Cap is Still 50 Feb 8, 2013, 12:05 Alamar
ItBurn wrote on Feb 8, 2013, 10:41:
It's a failure of design if when you reach the cap you have "all skills" and are just like every other character. You plan in advance a system that works. A good excuse may be lack of time/funding, but again, planning.

I agree, but I see 'all skills' and 'just like every other character' as different things...

But let me elaborate... If you can unlock all skills by/at max level, but can't use them all in your build, you're not just like every other character... Except... The Internet... Popular builds are posted, and a good percentage of players use them, so you could argue that unlocking skills (instead of following a skill path and having all skills out of that path locked, always) means that everyone ends up the same, so 'all skills' and 'just like...' are the same...

Except that even if skills are locked in when you choose them, people research builds earlier and all end up the same anyways, so it's kind of moot : )

I'm personally (hobby dev) using a design where you can unlock stuff as you level, and then choose your focus (let's say, offense vs defense vs movement), and that lets you 'slot' a given number of skills from each focus... Letting you swap your focus (at your base) in between 'adventures' let's you not be gimped (as badly)... But in the end, some people just want to be locked in, and want to have to make a new character. Others want to be locked in, but know beforehand (again making locking moot)... And hopefully many just want to build a new character based on a new item/skill found (For example, D2's low-mid level unique items).

Anyhow, I'm ranting, so I'm done ; )

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