Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
User Settings
LAN Parties
Upcoming one-time events:

Regularly scheduled events

Report this Comment
Use this form to report the selected comment to the moderators. Reporting should generally be used only if the comment breaks forum rules.

17. Re: Why Borderlands 2 Level Cap is Still 50 Feb 8, 2013, 11:26 Beamer
budrojr wrote on Feb 8, 2013, 11:23:
For the tl;dr crowd I will sum up the wall-o-text below: Level caps suck and shouldn't be in RPGs at all, and inventory/bank caps suck even more in a game where the entire post-game draw is farming for loot.

When I play RPG-like games, I hate having a level cap at all. If I want to keep playing the game, I like it to reflect that fact to other people I play with. So what if my level 215 isn't significantly more powerful than your level 50 because all real rewards for leveling slow down or stop completely at level 50. It's just nice to be able to show off my time investment. And no, the badass ranks don't really do that all that well since you can easily add a lot of rank by just making another character.

What I can't stand is that after all the whining and complaining about inventory space and bank space in the original borderlands, why they not only didn't drastically increase the inventory/bank size in borderlands 2, but in fact halved it. And there are WAY more items in BL2 worth keeping and playing around with than there were in BL1.

And why is the bank character specific? We are all wanting to trade items between toons, so why the restriction? Games don't need realism on all levels. It's a game. Let me carry a crapload of items if I want, let me store a crapload of items if I want, and don't restrict me from trading them EASILY in MASS QUANTITIES between toons. It's dumb. And they actually regressed in this area from BL1 to BL2.

And why the caps on eridium/seraph crystals/torgue tokens? And money is STILL freaking useless overall, especially since the slot machines spit out nothing but trash.

Serious dev team. You didn't plan for stuff to happen in BL1 because you didn't know what people would like and wouldn't like. That is understandable. In BL2 you absolutely did know what people wanted and still just didn't deliver. This leads me to believe you didn't care about making the most enjoyable player experience you could. Instead you were focused on the money. Give people what they want and the money will come. You are not making a case for me to trust you for a 3rd installment of your IP.

tl;dr, not having a level cap is stupid.
So Axton should be able to throw two turrets that fire two sets of rockets and two guns each, each creating a nuke and each having a barrier?

That's stupid. RPGs aren't about making you a god (well, some are), they're about making you make choices and specialize.
Music for the discerning:
Login Email   Password Remember Me
If you don't already have a Blue's News user account, you can sign up here.
Forgotten your password? Click here.


Blue's News logo