Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
User Settings
LAN Parties
Upcoming one-time events:

Regularly scheduled events

Report this Comment
Use this form to report the selected comment to the moderators. Reporting should generally be used only if the comment breaks forum rules.

10. Re: Op Ed Feb 8, 2013, 07:33 Bhruic
jdreyer wrote on Feb 7, 2013, 22:04:
I agree with Oro. What could be so revolutionary that it requires 4 cores as standard? Brad, give us a clue (Brad sometimes hangs out here)! And given the lead time it takes to bring these to market, now is the time to get started, no?

It's no secret that SoaSE is horribly CPU-bound. Trying to play bigger maps with large numbers of opponents results in some serious game lag once the game is running. Having a (well designed) multithreaded engine would reduce that problem considerably. Even dual core would help, although quad core would be ideal.

So it might be that type of thing he's talking about. However, he's wrong about the "fraction of the player base" comment, as publishers have been approving DX11 games for quite some time now, and while the majority of gamers have the ability to play them now, when they first started popping up, it was a much smaller percentage that could play them.
Login Email   Password Remember Me
If you don't already have a Blue's News user account, you can sign up here.
Forgotten your password? Click here.


Blue's News logo