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5. Re: Op Ed Feb 7, 2013, 22:25 Sepharo
I assume like most software you can do things easily but expensively (in terms of system resources) or you can really brain-up and put everything in a few kilobytes demoscene style but it just becomes more and more difficult.

Now I don't know anything about programming AI but I assume the more complex it is the more processing power needed to run it and run it as quick as an RTS would need. I keep thinking about Civ 5 and how slow it got later into huge games and that was turned based... Wouldn't be practical in an RTS with the current resources game devs are limited to. /ramble
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