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2. Re: Op Ed Feb 7, 2013, 20:57 Orogogus
 
I don't know if I agree with Brad's analysis that next generation hardware is going to revolutionize the RTS genre, though. I feel like there's a lot that can be done with control, gameplay and scope without DirectX11 and all that jazz. You look at a game like FTL, which isn't pushing any kind of graphical envelope, but gets the job done fine.

I feel that even with fancy bells and whistles there's only room for so many variations on a theme (the Dune II/Starcraft RTS, the Relic squad-heavy RTS, the Total Annihilation/SupCom million unit RTS, etc.). Brad mentions innovative designs that cross his desk but can't be made with current tech, and it would be interesting to see what those are.
 
 
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