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42. Re: Out of the Blue Feb 7, 2013, 18:44 Flatline
Rigs wrote on Feb 7, 2013, 17:56:
That's where the whole 'fun vs realistic' thing comes into play. Sure you could go your route but it wouldn't be very fun or much of a game. So, if they do make an ME space-combat sim then they'll have to introduce some new weapons and concepts. Obviously fighters were effective to some degree in the universe or they wouldn't have been featured in the game (even if it was only a 2-min clip in a cinematic, it's still 'canon'). You can't really go by weapons available on the Normandy to show what weapons might be available to fighters or lesser craft. They're totally different. I agree that maybe having Corvette-sized ships available to play as might also make it somewhat more interesting. Hell, you could go the Starshatter route and start out in fighter/bombers and work your way up to the big guns. Now that would be the bee's balls right there! Especially if the visuals were close to the cinematic in quality and in the ME universe and if the last campaign was the battle at Earth, where you command a fleet of cruisers, destroyers, frigates and fighters/bombers and then have the option to jump into any one of those craft to fight... Drool Yowza!

And you're right, it doesn't have to be the Mass Effect universe, but it would be nice to have a big-budget space-combat sim...


Fair enough, and towards that end, my favorite fan theory is that the fighter pilot is the far distant descendant of Leroy Jenkins, which I just find stupidly amusing.

And considering how relatively few polygons you're pushing in a space combat sim, we should be able to get near photo-realistic on a big budget space combat sim.
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