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39. Re: Out of the Blue Feb 7, 2013, 17:56 Rigs
 
Flatline wrote on Feb 7, 2013, 17:07:
Rigs wrote on Feb 7, 2013, 12:06:
I was watching the 'Fleet Battle' from the third game... *snip*

We don't need Mass Effect though for a kickass space combat sim. We just need someone to make a kickass space combat sim. I'd be perfectly happy with an original IP.

And once you get into development, I think you'd encounter issues with an ME space combat sim. You'd have like... two weapons. Your rapid fire mass accelerator, and your heavy mass accelerator. No space superiority fighters, interceptors, bombers, or variants among loadouts and or much of anything interesting. Fighters actually seem like they're an inefficient solution in the ME universe. Corvettes seem like they'd be the best starting point- large EZ0 reactors for powering the mass effect fields necessary to launch heavy ordinance or maintain rapid fire. The mass effect field makes maneuverability a null issue- the closer you crank down the effective mass of an object, the more effect you see from thrust. At effectively zero mass, maneuverability becomes infinite from a thruster standpoint.

With that kind of maneuverability and firepower, you'd need insanely powerful computers (not necessarily AI) to pick the most statistically probable firing solutions and saturate them with fire, as well as evasion computers who are trying to calculate evasion patterns that are hard to predict. Not to mention once these slugs leave the mass effect field they're subject to plain old relativity now, which makes time dilation *really* fucking complicated.

Taken to it's logical ends, I don't see fighters... or even frankly organics, taking part in space-based battles. The organics strap into G-force webbing/cocoons and wait for the central computer to finish the fight.

Which, oddly enough, is how space combat works in the book Forever War by Haldeman. Definitely worth reading.

That's where the whole 'fun vs realistic' thing comes into play. Sure you could go your route but it wouldn't be very fun or much of a game. So, if they do make an ME space-combat sim then they'll have to introduce some new weapons and concepts. Obviously fighters were effective to some degree in the universe or they wouldn't have been featured in the game (even if it was only a 2-min clip in a cinematic, it's still 'canon'). You can't really go by weapons available on the Normandy to show what weapons might be available to fighters or lesser craft. They're totally different. I agree that maybe having Corvette-sized ships available to play as might also make it somewhat more interesting. Hell, you could go the Starshatter route and start out in fighter/bombers and work your way up to the big guns. Now that would be the bee's balls right there! Especially if the visuals were close to the cinematic in quality and in the ME universe and if the last campaign was the battle at Earth, where you command a fleet of cruisers, destroyers, frigates and fighters/bombers and then have the option to jump into any one of those craft to fight... Drool Yowza!

And you're right, it doesn't have to be the Mass Effect universe, but it would be nice to have a big-budget space-combat sim...


=-Rigs-=
 
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'I know what you think you are, what you want us to believe! But I don't buy it! For three years now you've been pulling everyone's strings, getting us to do all the work, and you haven't done a damn thing except stand there and look cryptic.'
 
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