1badmf wrote on Feb 7, 2013, 15:34: yeah the problem with SWTOR was that they were trying to steal a slice of the WOW pie. IP had nothing to do with it. they repeatedly ignored warnings that the market was WOW saturated and their clone would fall on its face. any customers they stole from WOW would almost by definition not want more WOW.
I don't know why you would think that. They didn't have any problem selling the game at all; there were more than enough people willing to give it a chance. If anything, the problem isn't that they tried to "steal a slice of the WoW pie" (which couldn't they do even if it wasn't like WoW?), but rather that the game isn't very good.
There wasn't a shortage of people who jumped onboard at launch knowing it was going to be like WoW, they just didn't stay because it wasn't good enough to keep them.