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44. Re: John Carmack On Linux Gaming Support Feb 6, 2013, 13:28 headkase
 
Beamer wrote on Feb 6, 2013, 13:10:
Yeah, like I said in my second paragraph, it isn't time or resource intensive, just requires hiring some Linux people.

Also, it isn't as easy as just hitting "deploy." Sorry, doesn't work like that. Sure, if you choose to go with UE3 or CryEngine it's close, but id, of course, isn't doing that. So they need to hire some Linux people. And many other companies don't do that. So they'd need to hire some Linux people. And even those using UE3 often modify the code. So they'd need to hire some Linux people.

Like you said, what needs to be done is to have engine developers create Linux back ends. Some people need to be hired to do that.

I never said they need to hire game developers, I said game programmers. As in, they need programmers that understand both Linux and game engines.

http://www.youtube.com/watch?v=25L1Wx97CFM

CryEngine 3 with one controller running the same content on three different architectures at the same time. You're right though, I was going in the general when this topic is id specific. See my further post below for a better explanation of what I meant - which agrees with you in the bold strokes.
 
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