Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:

Regularly scheduled events

Report this Comment
Use this form to report the selected comment to the moderators. Reporting should generally be used only if the comment breaks forum rules.

27. Re: Ships Ahoy - Dead Space 3 Feb 6, 2013, 11:07 Verno
 
The total lack of isolation and tension in Dead Space 3 is a much bigger problem than the microtransactions IMHO but I do agree with you that it's an issue. In general EA has mandated that all future games must have microtransactions, seasons pass and multiplayer so that totally changes design aspects for some types of games. Dead Space started off as a quasi action/survival game, leaning more on the former than the latter but nowadays it is an outright bro action game with some light horror elements. It is an extremely conflicted game where you can tell the mandate from high up to sell at least X million units or lose your jobs heavily influenced the end product.

Publishers like EA need to figure out how to make profitable products at all ranges, they have been using the Hollywood model for too long. It's especially annoying because the back office people are often unaffected (HR, marketing, etc) while the actual production and design people get to go jobless.
 
Avatar 51617
 
Playing: Dragon Age Inquisition, Far Cry 4, This War of Mine
Watching: Pioneer, Predestination, Homeland
 
Subject
  
Optional
Message
 
Login Email   Password Remember Me
If you don't already have a Blue's News user account, you can sign up here.
Forgotten your password? Click here.
 




footer

Blue's News logo