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39. Re: Notch Backtracks on Psychonauts 2 Support Feb 5, 2013, 15:06 Beamer
 
Cutter wrote on Feb 5, 2013, 14:55:
McSterls wrote on Feb 5, 2013, 13:55:
I think they saw Notch made $101 million last year and the costs skyrocketed. How bout not making the game int he Bay area or structuring peoples salaries so that they get less money upfront and a percentage on the back end. There are all sorts of creative ways to bring a project together, it's not like studios aren't collapsing all over the place and developers are letting their people go to a jobless future.

Exactly. Call it 10 guys at 50k each + points on sales. Why needlessly pay a premium to run an office in one of the most expensive cities in the world? Point I was making is they could do it for about 2 million or less, they simply choose not to.

10 guys for $50k each?
Seriously?
Is this 1996? Are they making a Doom clone?


Yes, you can strip Psychonauts down, but is it still Psychonauts then? Plus, fine, let's take your scenario of 10 guys for $50k each, Add benefits and that's $65k each. Give them 2.5 years to do it and you're at 1.6 million. In salary alone. Who is paying for the rent, the utilities, the equipment. Who is hiring these guys? Who is paying their salaries (as in who is literally writing the check and handing it to them?) Are they coding the engine themselves (good luck getting someone competent to write a 3D engine for $50k/year.) What roles do these 10 guys have? Who is doing the QA to make sure that you can't job off a level?

Without looking, I guarantee there were more animators on the original than you're saying should make the entire sequel.
So yeah, it could probably be done. You could take 10 guys right out of Full Sail, give them ~$40k per year ($50k after benefits), and tell them "make Psychonauts," but it wouldn't be the game you want.

 
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