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11. Re: Commander Keen Successor Kickstarter Feb 4, 2013, 22:22 ItBurn
 
Orogogus wrote on Feb 4, 2013, 21:45:
You're still off the deep end. The type of game is platformer. The controls are platformer controls. The audience is people who play platformers. The iPad has about as much influence on a platformer as it does on tic-tac-toe. Might as well stop using web browsers since they run on tablets, too.

A touch screen is far from being as precise and responsive as buttons. The audience is gamers, but also random people who own an ipad. On ipads, you want simple and fast games that you can play mostly on the go.

It's possible that it's not like that for this game, but that's my experience so far with this platform and that's what it looks like from the kickstarter information.

Good controls, the right platform and the right audience makes truly amazing and unique platformers like the Megaman Zeros on gba or the 2D castlevanias on nds for example.
 
 
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