|
|
 |
Report this Comment
Use this form to report the
selected comment to the moderators. Reporting should generally
be used only if the comment breaks forum rules.
 |
| 43. |
Re: CD Projekt RED's REDengine3 Details - The Witcher 3 Image? |
Feb 4, 2013, 05:18 |
Soulburner |
|
|
I do not see texture loading when quickly looking around with my mouse. The release date problems are long gone. If you see texture loading in Rage on your PC today, your PC has a problem or you are a cyborg. Static shadows? Ok. Green shadows? Where?
Most of all, it's simply a great game. I stopped looking at the textures up close and just focused on the world in overall and noticed it looks beautiful and plays great. The ragdoll physics are probably the best I've seen so far, next to Left4Dead.
Are the textures ugly as hell up close? Sure they are. Does it mean Rage uses bad technology? Nope. Megatexture or virtual texturing is a paradise for artists. So maybe it wasn't used to its full potential in Rage, possibly thanks to focusing on consoles' hardware. Was the PC version neglected? Yup. However, the 'detail texturing' update did introduce bicubic texture filtering which is kind of new in 3D games. Is the gameplay flawless? Of course not. There's a lot of unnecessary and gameplay mechanics, invisible walls, etc.... but it's fun!
Am I a "Rage defender"? Sure, the game needs defending against opinions of people who saw only videos and screenshots of walls. |
|
 |
|
|
|
|
|
| |
|
|
.. ..
Copyright © 1996-2013 Stephen Heaslip. All rights reserved.
All trademarks are properties of their respective owners.