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| 6. |
Re: Op Ed |
Feb 1, 2013, 10:10 |
Beamer |
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Krizzen wrote on Feb 1, 2013, 09:54: "With its one hour time limit ..." *snip*
Beta testing with a time limit? What a joke.
Of course, beta "testing" has been a joke for years now. A time limit just seems absurd. Almost absurd as a single portion of a single act of that one game... I get it.
With a game like SimCity, you can't really give more than that. People would reach the endgame, decide they'd seen it all, and not play. Hell, had someone given me 3 free hours of The Sims I never would have purchased it, because I saw all there was to see in that time and had no interest in going back.
Is that fair? Maybe not. There was probably more depth and strategy possible. But, on the surface, I'd seen it all. Why pay if you've already taken a city from nothing to everything? Yeah, you could do it better, or solve more problems, and maybe there are scenarios (truthfully, I only played SC and SC2K but put probably 50-100 hours into each and never once enjoyed a scenario), but a good chunk of buyers would have seen enough that, even if they really enjoyed it, they'd decide to put their money into something entirely new.
Yeah, you can spin that as bad design, but I disagree - it's more something inherent in a game that is a total sandbox. I think MineCraft would have had a similar issue - it's another game that I could have played for a weekend and felt I'd seen enough to satisfy my curiosity.
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