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8. Re: Op Ed Feb 1, 2013, 08:46 Beamer
I'm going to start this by saying I think that microtransactions like this IS a dangerous precedent, and I think that once developers and publishers (yes, both sides) see the money rolling some, if not most, would be unable to prevent their design from being swayed.

In a perfect world, though, it would have made perfect sense. Create a game as you would, then let people pay to make it easier. I'm not saying you change the game to incent that, you just take advantage of people that have more money than patience.

Take, for instance, BL2. If they let you buy legendary weapons, even at just a quarter apiece, they probably would have made at least an extra buck per sale. Given that legendaries are randomized, some people would have spent $5 just to get a 94% Sham. People are already duping these like crazy, so it wouldn't really change the game. It just would have added a revenue stream for Gearbox without really harming anyone.

But, the flip side, is given how low those damn legendaries drop now, everyone would accuse them of having rigged the game for cash. We would have been certain of it. Convinced. And we'd hate Gearbox for it.
In that way, it's better not to burn that goodwill (fairly new for Gearbox) and create that suspicion.

And I don't think any of us doubt that Randy would see the extra several million bucks of pure profit and not think "hmm, maybe a 0.25% drop rate for the Sand Hawk is too high. Next time, 0.025%!"
Music for the discerning:
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